What moves are allowed in Checkers?
Move your checker one space diagonally, to an open adjacent square; or jump one or more checkers diagonally to an open square adjacent to the checker you jumped. When you jump over an opponent's checker, you capture it (see Capturing an Opponent's Checker).
Can you jump yourself in checkers?
In international checkers, you can never jump over your own pieces. Checkers and Kings jump differently, as described below. A checker can jump on a forward or backward diagonal. The opponent's piece must be on an adjacent diagonal square, and your checker must land in the empty square just beyond the opponent's piece.
Can you double jump in checkers?
If, after making a capture, a piece is in a position to make another capture (either along the same diagonal or a different one) it must do so, all as part of the same turn. Capturing two opposing pieces in a turn is called a double jump, capturing three pieces in a turn is a triple jump , and so on.